Usually they will not run from you - at least until you kill some of them and even then, some of them will embrace changes that Dragon will cast upon them.Īlso we are planning to have security devices like cameras, automated sentry guns and such.
We want them to be some sort of crazy people that will try to help you in your vile quest. We want to give player sense of power to some extent. Their main purpose will be to become source of cheap building material and also to be terrified. There will also be security forces and they will fight back.Ĭivilians will probably be only capable of raising alarm. Hi, Thanks! We are planing to have multiple classes of NPCs.
#2D ZOMBIE NIGHT TERROR FULL#
Start slow by crafting a single level, then crank things up with a full chapter loaded with enemies, traps, bonuses, mutations, and intellectually superior dialogue of your own choosing, all of which unfolds according to your devious plan.Really cool concept! I love how it subverts games like Alien: Isolation and in 2D, too! How do you plan on having the NPCs fight back? Are they going to come at you with a shotgun if there's one lying nearby? Or will they take a less direct approach and lay down traps for you? Are NPCs even going to fight or will there be some other sort of failure state to add tension?
#2D ZOMBIE NIGHT TERROR HOW TO#
Let’s show those pesky humans how to have fun!
But guess who’s the brains behind this hungry undead army? YOU! So spread this pandemic to wipe humanity off this planet. Prepare yourself for the most thrilling night of your life! Something strange has happened and people everywhere are turning into blood thirsty walking corpses. Description Steam Store Description (from Ad Blurbs)